News from network partner – MellaniuM

September 16, 2014

MELLANIUM CREATES 3D MUSEUM ART 100 TIMES MORE DETAILED THAN SECOND LIFE

PRESS RELEASE

HAMILTON, ONTARIO, CANADA. 2 JUNE 2014

At the very end of last year Cosmo Wenman released his “Winged Victory of Samothrace” 3D mesh model onto THINGIVERSE a database of free downloadable 3D models moderated by MAKERBOT 3D printers. These models were ostensibly released to allow the reproduction of his photogrammetrically extracted models on a reduced scale with any 3D printer. However almost as an unexpected side effect of this action it can be regarded as one of the important watersheds in the democratization of 3D data for use by the metaverse. This statue and the “Aphrodite of Milos” from the Louvre museum are seen as the most important art exhibits ever to have been produced by the Classical Greek civilization. MellaniuM has taken these 20 million polygon models and decimated them to a mesh size that could be imported into a virtual museum generated in AVAYALIVE ENGAGE. These two models, now rendered with ~850,000 polygons still possess clear details of the folds in the draped fabric and the exquisite sculpturing of the feathers.
MellaniuM

NIKE THE WINGED GOD OF SAMOTHRACE (850,000 polygons)

Mark Melaney, CTO of MellaniuM explained that “Most game designers would state categorically that models with over 64,000 polygons simply cannot be imported into a gaming engine. This may be true in a certain sense but we have developed a procedure to unite sections of larger mesh models to circumvent this limitation.” Indeed over the past several years MellaniuM has been researching the methods of developing high polygon realistic environments by this very method of splicing 3D models from smaller partitioned segments to develop highly realistic items.

 

MellaniM

 

DETAIL OF NIKE OF SAMOTHRACE WINGS HIGHLIGHTED BY THE LIGHTING SHOWING THE INCREDIBLE DETAIL OF THE SUPREMELY WELL-SCULPTED FEATHERS

As a direct result of successfully importing these high definition models into a virtual environment we started discussionswith the IDAHO STATE UNIVERSITY with a group led by Herbert Maschner  (http://ivl.imnh.isu.edu/).  The IVL (Idaho Virtualization Laboratory) serves as a laboratory for applying 3D laser scanning technology to research, teaching, and outreach projects developed by scientists and educators.

Since 2008 they have been working on a National Science Foundation funded project titled the “Virtual Zooarchaeology of the Arctic Project,” or VZAP. VZAP is a virtual and interactive osteological reference collection for the study of northern vertebrates. VZAP is a dynamic natural history archive that allows students and researchers to examine the complete skeletal anatomies of multiple bird, mammal and fish species in both 2D and 3D. Hopefully with the use of the  IVL scanned models in the near future we will generate a museum exhibit consisting of a range of full-scale replicas of skeletons of Arctic mammals such as walruses, orcas and polar bears.

MellaniuM

For more information visit http://mellanium13.blogspot.co.uk/#!/2014/09/mellaniumcreates-3d-museum-art-100.html

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